Section 22 · 14 Articles

Anti-Patterns

Common architectural mistakes that teams repeatedly fall into — recognize them early, understand why they happen, and know how to escape.

Big Ball of Mud

Haphazardly structured systems with no recognizable architecture — and how they form.

Anti-Pattern Architecture

Distributed Monolith

Microservices that retained the tight coupling of a monolith — the worst of both worlds.

Anti-Pattern Architecture

God Object / God Service

A class or service that knows too much and does too much.

Anti-Pattern Design

Chatty I/O

Excessive fine-grained network calls that kill performance — and how to batch them.

Anti-Pattern Performance

Premature Optimization

Optimizing before measuring — sacrificing clarity for gains that may never matter.

Anti-Pattern Practice

Vendor Lock-In

Tight coupling to proprietary APIs that prevents switching providers.

Anti-Pattern Strategy

Golden Hammer

Applying a familiar technology to every problem regardless of fit.

Anti-Pattern Design

Magic Pushbutton

UIs and APIs that trigger complex, opaque operations with no feedback or control.

Anti-Pattern Design

Resume-Driven Development

Choosing technologies for their CV appeal rather than their fitness for the problem.

Anti-Pattern Culture

Chatty Services

Microservices that make excessive synchronous calls to each other.

Anti-Pattern Distributed

God Service

A microservice that has grown to own too many responsibilities.

Anti-Pattern Microservices

Leaky Abstractions

Abstractions that expose implementation details they were meant to hide.

Anti-Pattern Design

Shared Database

Multiple services directly accessing the same database, creating hidden coupling.

Anti-Pattern Data

Tight Coupling

Dependencies so strong that changing one component requires changing another.

Anti-Pattern Design